What to look for in a paintball marker (gun)
What to look for
Not all paintball guns have the same value for the price. Just
about every marker under $400 has junk stock parts, and needs some upgrade to
get good results.
Accuracy
Accuracy is determined by several things. 80% of accuracy is determined by
the barrel. 15% is due to the regulator; if the air rises or falls in pressure, the ball will go further or less
far, and hit higher of lower. A good air regulator will maintain constant
pressure and therefore accuracy. 5% of accuracy is due to the bolt system and
operating pressure. Thus, the barrel is the first thing you should upgrade.
Whatever your equipment, you must have a good paintball to barrel match.
Bolt
Made from metal or delrin (a strong and light plastic). Both are good.
Barrel
Stock barrels typically are pretty poor. Aftermarket barrels are more
accurate, are
quieter due to porting, have better honing (the finish of the bore is smoother
resulting in less friction), or look better.
Paintball to barrel match
To prevent ball breaks in the barrel and maximize accuracy requires that the
paint match the barrel. Put a ball in the barrel and blow it out. If it rolls out (too small)
or gets stuck (too big), you have a bad match.
Paintballs expand when warm or humid, and contract when cold or
dry. You may want to have three barrels for small, medium, and large
paint. That way you can match the paint to the bore while on the field.
Often, the field will require you to buy their paint. The Freak barrel system
and the Empire 4-piece
give you a barrel with inserts of different diameters to match the paint you
are using. And the Psycho Ballistics Aradus can adjust the barrel bore size with
the twist of the barrel. But these systems may cost more than the gun itself if you buy a cheap
gun.
Barrel length
You will do fine with a barrel between 10" and 14". Shorter is less
accurate and louder; longer has more friction and uses more gas to get to speed,
is clumsy in the field, harder to snap shoot, and easier to see popping out from
behind a bunker.
Low pressure (less than about 200PSI) guns may require a longer 12-14" barrel to
reach speed. High pressure guns (about 800PSI) may only need 10-12".
If you use low pressure and a really short 6-8" barrel, no porting is mandatory or you
won't get up to speed, or use too much gas; and count on less range and accuracy.
Longer barrels do not increase accuracy, but they are quieter.
Porting
Holes placed in the barrel make the gun quieter, and reduce turbulence making it
more accurate. Too many port holes can make the barrel less efficient (a gas
hog); you will get fewer shots per tank of CO2 or HPA. Port holes also make it
harder to clean the barrel since paint gets stuck in the holes that a squeegee
can't get.
Types of markers
Electro-pneumatic
The firing system is all controlled
electronically. This allows for firing of the marker with less effort than it
requires to click a button on your mouse. It also enables markers to have
several different firing modes such as 3 shot bursts, 6 shot bursts or even
fully automatic. However, virtually all tournaments and paintball fields only
allow semi-automatic mode (1 trigger pull, one shot). Because of this, some high
end markers ship with a control board only allowing semi-automatic, and for fully
auto modes the board will need to be replaced. Others rely on LCD or LED
indicators to indicate that a non-semiautomatic mode has been selected; some
guns have a jumper that you can remove to lock the gun into semi-auto mode when
necessary.
Mechanical
The action is controlled solely through mechanical means. Many
mechanical markers have a hammer which when cocked is held back by a catch
connected to the trigger. It will also have a spring trying to push the hammer
forward. When the trigger is pulled, the catch is released and the hammer is
allowed to slam in to the valve. This diverts the flow of air from the tank,
through the bolt and into the paintball, propelling it out the barrel. Excess
air not used to propel the ball is then used to re-cock the hammer. This type of
marker is called a blow-back design and is the most common approach used. The Kingman Spyder
line of markers are examples of blow back design.
Electro mechanical
A hybrid approach, where the mechanical firing of the
marker is actuated via an electric coil. This allows for the short light trigger
associated with electronic markers on an otherwise mechanical marker. The Kingman markers using their ESP trigger,
and the E-Mag
by Airgun Design, are examples.
There are many markers brands including Air Gun Designs, Tippmann, Kingman, Worr Games Products, JT, Sheridan, WDP, etc.
Air
Because CO2 becomes a liquid when compressed, it needs to
expand to a gas to be used by the paintball gun. This expansion causes the tank to cool as the
liquid CO2 turns into gas. Eventually, under sustained fire, and especially in cold
weather, the tank can become so cold that the liquid CO2 will not evaporate into
gas, and liquid CO2 will enter the gun causing the gun to freeze. This can cause damage to
internal seals and will also put the gun out of commission for a good 15 minutes
while it warms back up.
When nitrogen is compressed, it remains a gas. When it
expands, it also cools the tank, but at an unnoticeable rate because it does not
have to transition from liquid to gas. Therefore it is viewed as a
superior source of propulsion. However, because HPA (High Pressure Air) is stored at
up to 4,500 lb/inČ while liquid CO2 is stored at 1,200 lb/inČ,
tanks for HPA are more expensive. Nitrogen tanks can ether be filled with pure
N2 or compressed air, which is 79% N2.
Nitrogen and air systems are more expensive, and are preferred
to CO2. These air sources are primarily used by
people who play often and have tournament-grade markers.
Quality vs. Price
The higher end guns that actually shoot 20 balls per second (BPS) and above,
never chop balls, have excellent accuracy and gas efficiency, cost anywhere from
$800 to $1500.
No low-end blow-back marker can cycle itself faster than about
13 BPS without shaking itself to pieces. The electronic circuitry to cycle at 20
BPS is the easy part, but you have a heavy metal hammer hitting back and forth
against your valve and springs, and if you are running at 700-800 PSI, a lot of
force is being produced and no marker can survive that kind of punishment. Even
the expensive Angels and Intimidators are made to operate at pressures below 150
PSI, and they have no internal springs.
Some of the gas that propels the ball forward is escaping into
the feed port and up the hopper, pushing the incoming balls back out. If it delays
the next paintball from falling into the breach, this will cause dry firing or
chopping. High end markers that never chop balls, have a sensor ("eye") that will not
allow the gun to fire until the paintball is in its place.
Honing, or the finishing/polishing process of the barrel,
determines the amount of friction. More friction means the ball moves
slower, and that may lead to more paintball breaks in the barrel.
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